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Wade Womersley

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wade womersley – york based software engineer

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Tag: architecture

The Difference Between a Prototype and a System

Posted on April 21, 2026April 13, 2026 By
Programming, Software Engineer

Prototypes are allowed to be clever and disposable. Systems are not. The difference shows up when something grows, someone new has to own it, or you need to debug it under pressure.

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Why I Prefer Explicit Over Magical Defaults

Posted on April 20, 2026April 13, 2026 By
Programming, Software Engineer

Defaults are useful until they become hidden policy. I usually prefer explicit configuration because it is easier to understand, easier to change, and much less surprising later.

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The Real Cost of Fancy Cloud Abstractions

Posted on April 15, 2026 By
Programming, Software Engineer

Fancy cloud abstractions often look like they remove complexity, but a lot of the time they just move it somewhere harder to see. That matters when something breaks and you need to debug it or hand it over to someone else.

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The Best Engineering Decisions Usually Remove Work

Posted on April 11, 2026 By
Programming, Software Engineer

The best engineering decisions usually do not add more process or more code. They remove work, shorten paths, and make the remaining system easier to understand.

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The Problem With “Simple” AWS Architectures

Posted on April 2, 2026 By
Programming, Software Engineer

AWS diagrams love to look simple. The problem is that the operational reality behind them is usually doing a lot more work than the picture admits.

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Why I Still Like Serverless for Small Teams

Posted on April 1, 2026 By
Programming, Software Engineer

Serverless has real tradeoffs, but for small teams I still think it usually wins. The operational overhead stays low, the first version ships faster, and the mistakes are easier to afford early on.

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