Programming, Software Engineer
The hard part of serverless is usually not writing the handler. It is understanding what failed, what the event looked like, and why the system changed underneath you.
The hard part of serverless is usually not writing the handler. It is understanding what failed, what the event looked like, and why the system changed underneath you.
Serverless has real tradeoffs, but for small teams I still think it usually wins. The operational overhead stays low, the first version ships faster, and the mistakes are easier to afford early on.
I still like serverless, but the tradeoff is obvious when something breaks at 2 a.m. The architecture is easy to ship and harder to reason about when you need logs, context, and a fast path to the real failure.